Community Center

Semester 2, Design

Brief 

Community centers are vital nodes across the city that provide opportunities for individuals to socialize, study, and relax in pleasant surroundings. A community center should, by its very nature and design, embody the values and aspirations of each community and serve as a gathering place for people of all ages. Thus, the design brief aimed to challenge the students to comprehend the context, people, and built fabric of the specific location in order to create a community space that would comprise of a public library, an amphitheater, an outdoor performance area, a cafeteria, and other allied spaces.

Mentor: 

 Ar. Vivek Korlekar, Ar. Shilpa Sharma, Ar. Sejal Ghag, Ar. Archana Thakur, Ar. Rucha Sathe,
Ar. Himani Tawade, Ar. Pratik Dhanmer

Students:

“TapoFUN is a contemporary public space, the name and the experience of the space being derived from the rural concept of a “Tapovan”, which is a forest of spiritual austerities. The project aims at translating the same experiences in an urban, contemporized environment. The pre-existing natural fabric that consists of the river bank and trees around helps the user relax and rejuvenate amidst the nature. Various spaces, large and small, introverted and extroverted are made for the user, providing a plethora of experiences throughout the project. Experiences are crafted in the space, volumes being large and small, with play of light and others as one strolls through. apoFUN is a contemporary public space, the name and the experience of the space being derived from the rural concept of a “Tapovan”, which is a forest of spiritual austerities. The project aims at translating the same experiences in an urban, contemporized environment. The pre-existing natural fabric that consists of the river bank and trees around helps the user relax and rejuvenate amidst the nature. Various spaces, large and small, introverted and extroverted are made for the user, providing a plethora of experiences throughout the project. Experiences are crafted in the space, volumes being large and small, with play of light and others as one strolls through.
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